Terri Winchel

Description:
  • CR 2, Sex: Female, Age: 15, Race: Human, Class: Defender 2, Init: + , Perception: + , Rads; , Reputation; , Background: Shelter Dweller, Occuptaion: Merchant, Exp: 1000, NLV: 3000.

DEFENSE

  • Karma: 4
  • AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
  • HD: 2d8 + 4
  • HP: 16
  • Fort1 + 2, Ref3 + 3, Will2 + 2.

OFFENSE
Spd 30 ft.

  • Base Atk + 1; Grapple: +1
  • Melee; + 1, Ranged; + 2

STATISTICS

  • Strength: 10 + 0, Dexterity: 13, +1 Constitution: 14 + 2, Intellegence: 20 + 5, Wisdom: 15 + 2, Charisma: 15 + 2.
  • Feats; 3
    WP: Archaic, Personal Firearms, Simple.
    Healer: 1/day as full rd action heal 2d4
    Medic: +2 to Craft: Chemicals & Treat Injury

Talents:

  • +1 to all INT based skill checks.
  • Good Natured: -1 Attack Rolls.
  • Healing Knack: +2 to Treat Injury.
  • Scientist: Chemist +2 to Craft Chemicals
  • Super Genius:
  • Skills; Balance (DEX AP) 0 (+ 1), Barter (Cha) 5 (+ 7), Bluff (Cha) 0 (+ 2), Climb (STR AP) 0 (+ 0), Computer Use (INT) 4 (+ 9), Craft: Chemicals (INT) 7 (+ 14), Diplomacy (CHA) 5 (+ 7), Disguise (CHA) 0 (+ 2), Drive (DEX) 0 (+ 1), Escape Artist (DEX AP) 0 (+ 1), Forgery (INT) 0 (+ 5), Gamble (WIS) 0 (+ 2), Gather Info (CHA) 0 (+ 2), Hide (DEX AP) 0 (+ 2), Intimidate (CHA/STR) 0 (+ 2), Jump (STR AP) 0 (+ 0), Listen (WIS) 0 (+ 2), Move Silent (DEX AP) 0 (+ 1), Navigate (INT) 0 (+ 5), Perform (CHA) 0 (+ 2), Repair (INT) 0 (+ 5), Research (INT) 5 (+ 10), Ride (DEX) 0 (+ 2), Search (INT) 5 (+ 10), Sense Motive (WIS) 5 (+ 7), Spot (WIS) 0 (+ 2), Survival (WIS) 7 (+ 9), Swim (STR AP) 0 (+ 0), Treat Injury (WIS) 7 (+ 9)
  • Languages: Common.

Combat Gear: Lead Pipe (1d6), Cloth Armor, Stimpack, Goggles, Metal Canteen, SCOP Meals – 21

Bio:

Terri Winchel

Welcome to the Wasteland. DJSchotte